Type: nodetool.model3d.RecalculateNormals
Namespace: nodetool.model3d
Description
Recalculate mesh normals for proper shading. 3d, mesh, model, normals, fix, shading, smooth, flat, faces
Use cases:
- Fix inverted or broken normals
- Switch between smooth and flat shading
- Repair imported meshes with bad normals
- Prepare models for rendering
Properties
| Property | Type | Description | Default |
|---|---|---|---|
| model | model_3d |
The 3D model to process | - |
| mode | enum |
Shading mode: smooth, flat, or auto (uses mesh default) | auto |
| fix_winding | bool |
Fix inconsistent face winding (inverted faces) | true |
Outputs
| Output | Type | Description |
|---|---|---|
| output | model_3d |
Related Nodes
Browse other nodes in the nodetool.model3d namespace.