The audio editor edits an audio asset in place. It decodes the file into samples in your browser, shows the waveform, and lets you cut, fade, normalize, reverse, and re-level a region. Every edit can be undone. Save to audio writes the result back to the asset as a WAV file.

Quick Access: Open an audio asset in a workspace tab and click Edit in the View / Edit toggle at the top right of the tab bar.

Audio tabs have two modes. View shows the waveform viewer. Edit shows the editor described here. Switching back to View with the toggle, or clicking Done, keeps your unsaved edits in the editor until you close the tab.


The layout

Area What it holds
Toolbar Transport, zoom, region edits, undo and redo, Save to audio, Done
Waveform The audio as a waveform, with the playhead and your selection
Footer The selection start, end, and length on the left. The playhead time and total length on the right

Times show as minutes:seconds.milliseconds. With no selection the footer reads “Drag to select · Click to seek”.

If the asset cannot be fetched or decoded, the editor shows “Could not open audio editor” with the reason and a Done button.


Select and play

  • Drag across the waveform to select a region.
  • Click to clear the selection and move the playhead to that point.

The transport buttons are Play (which becomes Pause), Stop, and Loop.

Situation Play does
A region is selected Plays only the selection. Stop returns the playhead to the selection start
No selection Plays from the playhead to the end of the audio. Stop returns the playhead to the start
Loop is on and a region is selected Repeats the selection until you pause or stop

Playback stops whenever the audio changes, including undo and redo.


Zoom

Zoom out, Zoom in, and Fit to window sit beside a logarithmic zoom slider with a percentage readout. The zoom runs from 100 percent (the whole clip fits the window) to 6400 percent. Each button click changes the zoom by a factor of 1.5. When zoomed in, scroll the waveform sideways.


Edit operations

Edits are destructive to the in-editor copy only. Nothing reaches the asset until you save.

Some buttons need a selection and stay disabled without one. Others work on the selection when there is one and on the whole clip when there is not.

Button Needs selection What it does
Trim Yes Keeps the selection and discards everything outside it
Delete Yes Removes the selection and joins the audio on either side. The playhead moves to where the cut was
Silence Yes Replaces the selection with silence and keeps the length
Fade in Yes Ramps the selection linearly from silence to its original level
Fade out Yes Ramps the selection linearly from its original level to silence
Normalize No Scales the selection, or the whole clip, so its loudest sample reaches full scale. A silent region is left unchanged
Amplify No Multiplies the level by 1.4. Peaks above full scale are clipped
Quieten No Multiplies the level by 0.7
Reverse No Reverses the selection, or the whole clip, end to end

Trim and Delete clear the selection after they run. The other edits keep it, so you can chain them, for example Fade out followed by Normalize on the same region.

All edits apply to every channel of a stereo or multichannel file.


Undo and redo

Undo and Redo step through your edits. The editor keeps the last 50 states. A new edit after an undo discards the redo branch.


Save

Click Save to audio. The editor encodes the clip as a 16-bit PCM WAV file and overwrites the asset’s data. The asset’s content type becomes audio/wav, whatever format it had before. The sample rate and channel count are kept. On success a “Saved edits to audio.” notification appears and the editor counts the clip as saved. On failure an error notification shows the reason and your edits stay in the editor.

The save replaces the original file, so any workflow that references the asset uses the edited audio from the next run.

Click Done to return to View mode. Done does not save.