Each recipe starts from the thing you want at the end, such as a launch film, a set of ads, or a playable game. It names where to start, what the agent does, and which editor you finish in.

Most recipes start the same way. You write a brief in chat or pick a guided flow, the agent builds the project, and you review it in an editor. You can change any part by hand or send the agent a note about one shot. When the same job comes back every week, the last section turns it into a workflow that runs without you.

How a recipe runs

  1. Start. Open New project and type the brief, or pick a guided flow. In chat, type / to pick the skill a recipe names. The agent then follows that skill’s steps for the request.
  2. Attach what is real. Type @ to attach a product photo, a logo, or an entity such as a recurring character. Generations use its reference image, so the cast and product stay the same across shots.
  3. Watch and approve. The plan, each tool call, and each render appear as they run. The thread’s permission mode decides which actions ask first. Plan mode proposes the steps without running them.
  4. Finish in the editor. The result is a storyboard, timeline, sketch, 3D model, game, or app that you can open and edit, not a single exported file.

Recipes run on your own provider keys, local models, or hosted credits. Storyboards render cheap stills before they spend on video, and NodeTool records what each provider call cost. See Costs & Credits.

Video recipes

You want Start with You finish in
A launch film from a product page /launch-commercial and the page URL Storyboard, then timeline
A polished product film or brand spot /product-commercial, or the Storyboard flow Storyboard, then timeline
A phone-shot creator ad or testimonial /ugc-video Timeline
A 15-second sound-off ad from real screenshots /motion-ad Timeline
A narrated explainer Script flow, or /script-video Script, then timeline
A short film, scene, or trailer Storyboard flow, or /short-film Storyboard, then timeline
Your version of an ad you saw /video-clone with the reference video Storyboard, then timeline
A campaign: one cast, stills, several cuts /launch-kit Entities, storyboards, timelines
A fix to a shot that is already cut /nodetool-video-post Timeline

Launch film from a product page

Paste the product URL after /launch-commercial. The agent reads the page, writes a beat sheet, boards the shots with the product as a reference, renders stills and clips, adds voice and music, and assembles the cut. The project reports what it cost. Open the storyboard to swap a shot before the clips render, or the timeline to trim the finished cut.

Short film or trailer

Pick the Storyboard flow and describe the story in one sentence. You review the screenplay, assign entities to the shots that need a fixed character or location, choose the look, and render stills. Approve the framing you want, then generate clips for those shots alone. AI Video Production walks through each step, and the Creative Agent page covers redoing a single shot by note.

Narrated explainer

Pick the Script flow when the words drive the timing. Write or import the script, assign a voice per speaker, and generate the takes. Create a linked storyboard from the script for the visuals. When you edit a line later, its take is marked stale so you know which lines to voice again. See Script: write and cast the words first.

Sound-off social ad

/motion-ad builds a 4:5 or 9:16 motion-graphics ad from the product’s real screenshots and photos, and checks each claim against the page it links to. The ad library shows the formats with a beat sheet, an asset list, and a sample cut for each. For a beat-by-beat example, read a 15-second vertical product ad.

Fix one shot in a finished cut

Open the timeline and ask the agent for the fix, or type /nodetool-video-post. It covers cutouts, tracking, outpainting, upscaling, generated sound, voice replacement, and lip sync. Each repair lands on the timeline as an inactive candidate next to the original clip, and you choose whether to use it. The rest of the cut stays as it was. AI Timeline Editing lists the edits the agent can make on a timeline.

Image, 3D, and game recipes

You want Start with You finish in
One image with variations to choose from Image flow Sketch editor
A composition where you control each layer A sketch, or /nodetool-sketch Sketch editor
A recurring character, product, or location Entity flow Entities
A set blocked out in 3D as a shot reference Ask the agent, or /nodetool-3d-scene 3D editor
A playable 2D or 3D game Game flow, or /native-game Game editor

Key art. The Image flow turns an idea into a brief, then a contact sheet of variations. The pick opens as a sketch. Bind a layer to a prompt to regenerate that layer alone, or paint a mask to change one region.

A character that stays the same. Make the character once with the Entity flow. After that, @ the entity in chat or in a Prompt node, or assign it to storyboard shots, and generations use its reference image.

A game. The Game flow starts a 2D room game or a 3D exploration. Play it in the editor, ask the agent for a new level or new assets, then export a web player. Use /game-direction first when the game plays correctly but feels flat.

Tools for a team

You want Start with Read
A simple screen a coworker can run without the graph /nodetool-app-builder Mini Apps
Answers grounded in your own documents /nodetool-rag-indexing Collections
An agent that browses, extracts, and fills forms /nodetool-browser-agent Chat & Agents
A run on a schedule, a file drop, or a webhook A trigger node in a workflow Triggers
A procedure the agent should follow every time Your own skill Skills
NodeTool driven by another agent or your code The MCP server or the API MCP Server, API

When you repeat the same instructions across chats, save them as a skill. It then appears in the / list with the shipped ones. Facts the agent should keep across chats, such as your brand rules, belong in memory.

Repeat it with a workflow

An editor is where you make one piece and judge it. A workflow graph is where you make the same piece again for the next brief, SKU, language, or aspect ratio. Ask the agent to build a workflow for the job, type /video-workflow, or use the Workflow flow. Storyboards, scripts, timelines, and sketches are typed values a graph can read and write, so an approved document can feed the graph directly.

What you are doing Where it belongs
One film, judged shot by shot Storyboard
The same film for forty briefs Brief to cut
Trimming, mixing, and captioning one cut Timeline
Every delivery format of that cut Derivatives
Painting a mask, composing a frame Sketch
That composition in twelve styles Sketch as control
Re-voicing a script after each copy edit Script to voiced cut
Thirty on-brand assets with one cast Entities

The workflow patterns give each graph with its nodes and the shipped template closest to it. Workflow concepts covers typed edges, documents as values, fan-out, and how to check a graph before it spends.

I want to… Pattern Key nodes
Turn a brief into a rendered film, unattended 1 · Brief to cut Director, ShotBatch, ShotChain, RenderTimeline
Gate each shot on a cheap still first 2 · Shot fan-out ScreenplayShots, TextToImage, ImageToVideo
Hold one cast and look across a batch 3 · Entities ApplyEntities, ListGenerator, TextToImage
Voice a script and caption the cut 4 · Script to voiced cut WriteScript, VoiceScript, ScriptToTimeline, ScriptToSubtitles
Drive generation from a drawn composition 5 · Sketch as control RenderSketch, SketchLayers, ImageToImage
Get a gallery of variants from one brief 6 · Variant fan-out Agent, ListGenerator, TextToImage, Collect
Ship one cut in every required shape 7 · Derivatives Transcript, RetargetTimeline, RenderTimeline, AddSubtitles
Handle naming, packaging, and subtitle math 8 · Code node Code

Start from a template

Open Examples in the app menu and load one. NodeTool opens a private copy, so the original stays unchanged. The Templates Gallery lists them all.

  • Direct a Short Film: a brief in, a cut film out, with no editor step.
  • Directed Film to Timeline: the same trip with a still for each shot.
  • Concept Art Iteration Board: one brief, a gallery of directions.
  • Localized Explainer: one brief, a voiced and captioned explainer per language.
  • Three Ratios: one approved cut, delivered at 9:16, 1:1, and 16:9.
  • Podcast Repurposing Studio: one recording, a whole content pack.

Before an expensive run, nodetool validate checks the graph without spending. After a failed run, nodetool debug returns each node’s output and error. See Debugging.

More examples