Type: nodetool.model3d.ExtractLargestComponent
Namespace: nodetool.model3d
Description
Keep only the largest disconnected triangle component of a 3D mesh. 3d, mesh, model, cleanup, component, connected, floater, islands
Current limits:
- First honest pass supports GLB triangle geometry only
- Output rebuilds triangle geometry and does not preserve all original attributes/material setup
Use cases:
- Remove disconnected floaters from AI-generated meshes
- Keep the primary object from noisy geometry
- Clean up multi-island outputs before downstream processing
Properties
| Property | Type | Description | Default |
|---|---|---|---|
| model | model_3d |
The 3D model to clean up | - |
Outputs
| Output | Type | Description |
|---|---|---|
| output | model_3d |
Related Nodes
Browse other nodes in the nodetool.model3d namespace.