Type: nodetool.game.SpriteSheet

Namespace: nodetool.game

Description

Describe a generated sprite sheet for a game slot: derive the grid from the cell size, assign each animation a row-major frame range, and stamp the image with the slot fill. game, sprite, spritesheet, animation, slot

Use cases:
- Fill a spritesheet slot of a game template from a generated sheet
- Record frame regions and loop flags without slicing the image
- Reject sheets whose size does not match the cell or hold too few frames

Properties

Property Type Description Default
image image The generated sprite sheet. -
slot game_slot   null
cell_width int Pixel width of one frame. 32
cell_height int Pixel height of one frame. 32
animations dict Animation name to frame count, in sheet order. A dict or a JSON object string, e.g. {“idle”: 4, “run”: 8}. {}
fps int Frames per second for every animation. 8
slot_id str The manifest slot this sheet fills, e.g. player. ``
loop dict Per-animation loop overrides, name to boolean. By default every animation loops except jump, hurt, die and attack. {}

Outputs

Output Type Description
output image  
fill dict  

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