Type: nodetool.game.SpriteSheet
Namespace: nodetool.game
Description
Describe a generated sprite sheet for a game slot: derive the grid from the cell size, assign each animation a row-major frame range, and stamp the image with the slot fill. game, sprite, spritesheet, animation, slot
Use cases:
- Fill a spritesheet slot of a game template from a generated sheet
- Record frame regions and loop flags without slicing the image
- Reject sheets whose size does not match the cell or hold too few frames
Properties
| Property | Type | Description | Default |
|---|---|---|---|
| image | image |
The generated sprite sheet. | - |
| slot | game_slot |
null | |
| cell_width | int |
Pixel width of one frame. | 32 |
| cell_height | int |
Pixel height of one frame. | 32 |
| animations | dict |
Animation name to frame count, in sheet order. A dict or a JSON object string, e.g. {“idle”: 4, “run”: 8}. | {} |
| fps | int |
Frames per second for every animation. | 8 |
| slot_id | str |
The manifest slot this sheet fills, e.g. player. | `` |
| loop | dict |
Per-animation loop overrides, name to boolean. By default every animation loops except jump, hurt, die and attack. | {} |
Outputs
| Output | Type | Description |
|---|---|---|
| output | image |
|
| fill | dict |
Related Nodes
Browse other nodes in the nodetool.game namespace.