This namespace contains 8 node(s).
Available Nodes
- Affine - Apply an inverse 2×3 affine matrix. Each output UV maps to source (m00·u + m0…
- Corner Pin - Perspective warp via an inverse 3×3 homography (H22 fixed at 1).
- Displace - Per-pixel UV offset driven by a displacement map (R+G channels). Useful for r…
- Offset - Translate the image by (dx, dy) UV units with selectable wrap.
- Pad - Pad with empty / coloured space on each side. Output enlarges to fit.
- Polar Remap - Convert between rectangular and polar UV space. 0 rect→polar / 1 polar→rect.
- Spherize - Fisheye lens distortion centred on the source. Positive bulges out, negative …
- Tile - Tile the source N × M times across the same-sized canvas.