This namespace contains 8 node(s).

Available Nodes

  • Affine - Apply an inverse 2×3 affine matrix. Each output UV maps to source (m00·u + m0…
  • Corner Pin - Perspective warp via an inverse 3×3 homography (H22 fixed at 1).
  • Displace - Per-pixel UV offset driven by a displacement map (R+G channels). Useful for r…
  • Offset - Translate the image by (dx, dy) UV units with selectable wrap.
  • Pad - Pad with empty / coloured space on each side. Output enlarges to fit.
  • Polar Remap - Convert between rectangular and polar UV space. 0 rect→polar / 1 polar→rect.
  • Spherize - Fisheye lens distortion centred on the source. Positive bulges out, negative …
  • Tile - Tile the source N × M times across the same-sized canvas.